PS: I would like to say: people that complain about the lack of manual transmission should shut up. Neither of the two fanbases will be extatic with how this game turned out. Instead the game just feels like a dumbed down version of Burnout with the Need for Speed cars instead of fictional ones. All in all, it's a good game but they missed quite a few chances here to merge Need for Speed & Burnout together into a fantastic piece. I am assuming, like usual for me, that this part of the game will be more exiting. I have not yet tried the multiplayer part of the game. The only thing that interupts this routine are the 10 Most Wanted drivers you can challenge, altho challenge is a bad word, destroy seems to be the better option. Once you get a car you win 5 races with it and you go on to the next car, rinse and repeat. Instead, all you do now is drive around the map, looking for new cars. It didn't even have to be a super exciting story, just ANY basic story (like in the previous Most Wanted or Carbon) would've been fine. The least they could've done is wrap the singleplayer up in a storyline. It's all there so for pretty much everything you do in this game, you can see how you're doing compared to your friends. Lastly the autolog 2.0 is everything autolog 1.0 was and more: it basically keeps track of everything you do in the game, not just race times but also the speeds at which you pass a traffic cam or the distance you jump through a billboard. The handling seems a bit stiff at first but after a good hour of play you pretty much get used to it and it's no longer an issue. The handling The graphics are what they should be, the sound is good and game has imo the best soundtrack any EA has had in the last 5 year. The graphics are what they should be, the sound is good and game has imo the best soundtrack any EA has had in the last 5 year.
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